From architectural clichés that assembles and editing, Belgian photographer Filip Dujardin created many imaginary buildings, stunning, paroxysmal or improbable. Between surrealism and hyperrealism, the border between real and virtual fades.
Between art and architecture work, the artist and designer Michael Jantzen has created M-Velope, a small pavilion to be transformed architecture. Here no complex manipulation is required, the user deforms the envelope and space according to your desires, just as he would move his furniture in its interior.
Between urban art installation and video game, Pong-Ampel invites passersby to share part until the light turns green. An original and fun way to animate the city and promote interaction and dialogue between citizens.
Fashionable trend in the field of architectural photography, the Tilt-Shift effect is giving the illusion that real urban or architectural scenes are miniature models. Amazing results. One method to discover.
The mayor of Den Haag in the Netherlands is the support of the last projection devised by Pablo Valbuena. Thanks to the artist, the building comes alive and turns. In a fleeting game of full and empty, new volumes appear. A stunning visual experience, the boundaries of art and architecture.
Available online, the new map of the city of Shanghai takes its graphic codes to the world of video games. The buildings stand it in three dimensions, details abound. An interactive map that gives the Chinese megalopolis on the appearance of Sim City.
As part of the London Design Festival, designers Patrik Fredrikson and Ian Stallard expose their last installation. An artistic intervention performed for a major champagne house. A steel wall in chiaroscuro, between raw minimizes, delicacy and lightness.
The installation "Polygon Playground" is an interactive playground designed by Whitevoid. Between installation art and architecture, its volume becomes support projections and turns under the impulse of its users. A project that asks us about the possibilities of dialogue between architecture and its users.